4/9/2023 0 Comments We . the revolution gameplayEach conversation has a number of topics that the person you’re trying to persuade will feel something toward. Meanwhile, the conversation game mainly comes down to guesswork. Each family member ties into a faction or your reputation, so you must try to keep everyone happy to succeed. A real person might multitask and let dad tell a story while walking along the streets of Paris, but this is how things go. Meanwhile, listening to your dad talk about stories from the old days makes everyone else unhappy. Taking a nice stroll around the city might make your wife and children happy, but your father apparently hates exercise. A major factor of appeasing your family involves balancing. The Revolution ends up going in too many directions. Then there’s a strategic board game where you move agents around to gain control of Paris and accumulate influence points.Ĭonvincing others to join you becomes as mechanical as checking off boxes. You’ll also need to put your powers of persuasion to work by talking certain people into allying with you. These include choosing between different activities to appease your family members, which will also influence your reputation and ranking with factions. To break up the monotony of reading one case after another, there are a couple of related mini-games. Rendering preferred verdicts to keep yourself from dying forms the entire foundation of We. If you completely lose the approval from one faction, you’ll quickly find yourself assassinated. Verdicts that make them happy earn approval, while being at odds with them will lose points. Each will have preferred verdicts, no matter how insignificant the case might seem. Your goals are primarily to appease the different factions, which include the common people, the revolutionary radicals, and the aristocrats. By actively manipulating the jury, you can render practically any verdict you want while still looking respectable and just. So, if you want to send a political opponent to the guillotine, you’ll only ask questions that will make them sound guilty. The hearing process involves asking the defendant a series of loaded questions that will intentionally lead the jury to recommend a specific sentence. Meanwhile, the jury is almost incidental. The prosecutor is there to simply berate the defendant and will do the same to you if you acquit. Instead of having lawyers present evidence and make arguments, you’re solely in charge of a verdict. This is where things are very different from what you might expect from a courtroom drama. Once you’ve figured out the clue connections, you can ask the defendant questions. Make connections and ask the right questions to influence the jury. For instance, the case summary might explicitly state that a letter is submitted as “evidence,” but the related question might be linked to an entirely different category like “counter-revolutionary.” Most of the connections make sense, but some seem utterly arbitrary. You’re trying to figure out how the developers fit things together. You’re not trying to organize the clues in a logical way. It’s here that you get the sense that you’re playing a game against the developers instead of trying to unravel a mini-mystery or threading the ambiguities of justice. The text also throws in fake clues as traps. But making too many mistakes will lock the system, preventing you from unlocking any more questions. For example, a bloodied knife may link to a “murder weapon” category. After reading through the details, players need to make certain connections to unlock questions. Court Is In SessionĪ typical case involves a written summary, some spanning multiple pages.
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